Document Type
Thesis
Degree Name
Master of Science (MSc)
Department
Kinesiology and Physical Education
Faculty/School
Faculty of Science
First Advisor
Michael E. Cinelli
Advisor Role
Supervisor
Abstract
An essential component of individual and team success in basketball is decision-making ability. Critically, basketball coaches require reliable and valid tools to assess this skill to aid their talent evaluation processes. To address previous challenges in examining decision-making, the current study aimed to create a laboratory-based perceptual task that could serve as a proxy for in-game decision-making ability. Grounded in ecological psychology, the perceptual task allowed participants to perceive and act upon collision and aperture affordances in a virtual reality environment. The study sample included Canadian university basketball players and non sport-playing Canadian university students (x̄ = 21.14 years ± 2.43; 17 athletes and 19 non athletes). Two separate two-way mixed ANOVAs revealed that basketball players were more accurate (F(1, 34) = 4.327, p = 0.045, ω² = 0.052) and more consistent (F(1, 34) = 7.695, p = 0.009, ω² = 0.156) than non-athletes on the perceptual task. Correlational analyses suggested that consistent performance on perceptual task was moderately associated with higher assists (r(14) = 0.41 [-0.11, 0.75], p = 0.119), higher turnovers (r(15) = 0.42 [0.05, 0.79], p = 0.093), and higher box creation scores ((r(15) = 0.47 [0.10, 0.78], p = 0.060). Overall, the current study lays the foundation for a more holistic testing of athletes and challenges traditional approaches to evaluating decision-making. Future iterations of the perceptual task could prove useful for talent identification and investigations of decision-making ability in basketball players.
Recommended Citation
Kelly, Jackson, "Evaluating the Decision-Making Ability of Basketball Players Using a Virtual Reality Perceptual Assessment" (2026). Theses and Dissertations (Comprehensive). 2875.
https://scholars.wlu.ca/etd/2875
Convocation Year
2026
Convocation Season
Fall
Included in
Behavior and Behavior Mechanisms Commons, Cognition and Perception Commons, Cognitive Psychology Commons, Motor Control Commons, Psychology of Movement Commons, Sports Sciences Commons