Document Type
Article
Publication Date
2006
Department
Communication Studies
Abstract
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed discussion of epidemic overwork in the digital play inudstry. This paper analyzes the crisis of labour in this glamorous new medium. After a brief overview of the industry and its production process, we discuss its labour conditions under four headings. “Enjoyment” examines the real pleasures game workers find at their jobs. “Exclusion” discusses the gendering of game work. “Exploitation” investigates the corporate processes that drive toward a work culture of extreme hours and the consequences game workers suffer. “Exodus” looks at current attempts by workers to escape this predicament—attempts including legal action, educational efforts, entrepreneurial flight, and union organizing.
Recommended Citation
Dyer-Witheford, Nick and de Peuter, Greig, "“EA Spouse” and the Crisis of Video Game Labour: Enjoyment, Exclusion, Exploitation, Exodus" (2006). Communication Studies Faculty Publications. 16.
https://scholars.wlu.ca/coms_faculty/16
Comments
This article was originally published in Canadian Journal of Communication, 31(3): 599-617.